Mar 04, 2011, 11:04 AM // 11:04
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#141
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Desert Nomad
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Quote:
Originally Posted by Chthon
This is definitely an in-game advantage in exchange for cash. And not a small one.
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I'm not convinced it's a big advantage, but I am shocked that any advantage at all was made available for cash.
Quote:
Originally Posted by lemming
Dual accounting at least requires you to play two characters at once, something the vast majority of players can't do at anywhere near peak efficiency.
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Actually, it's not hard at all in most areas:
Your two accounts party up and zone out.
Account1 stays in zone, Account2 goes back to town and afk.
Now all 6 heroes follow Account1. No more difficult to manage than regular H/H.
You lost a party member, but it doesn't matter - 3 heroes >> 4 henchmen
You don't even need two accounts for this - just a friend/guild-mate or even a random player to add 3 more heroes to your party, and zone out with you.
Only hiccup is if you need to rezone during your quest/mission/whatever. Account2's heroes will disappear form the party then. Even then, it's hardly any more difficult than switching to Account2's window, double-click account1 to follow.
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Mar 04, 2011, 11:24 AM // 11:24
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#142
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Furnace Stoker
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Quote:
Originally Posted by lemming
You're still down a man then.
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If I can clear all of the UW except for 4H (regarded to be the hardest quest in the whole game) with my 2 accounts, 6 heroes and a rage quit on my other character, does it really matter if I'm down a man?
Anyway, I wont be short on party members anymore, and I can control every one of them
Quote:
Originally Posted by yitjuan
spend time? i just made pvp chars for them.
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Yea, funny that people dont realise this
I've added my PVP necro, elly and rit. I have 5 ellys, 4 necros, and 4 rits now, plus 3 mesmers, 4 monks and 3 paragons (just added all my PVE characters too cos they have nice armor).
Quote:
This is definitely an in-game advantage in exchange for cash. And not a small one.
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Its hardly an ingame advantage. Everyone now has 7 hero slots, and access to 3 necros, 2 mesmers and 2 rits in the game. There is honestly no hero setup that you can make that is more powerful than that. If you thnk subtracting the mesmers and rits and adding necros instead will make you more powerful and give you an advantage, you are very very very very very wrong.
Last edited by bhavv; Mar 04, 2011 at 11:32 AM // 11:32..
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Mar 04, 2011, 11:29 AM // 11:29
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#143
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Academy Page
Join Date: Jan 2007
Guild: Sword of the Noble Rose
Profession: R/
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There should definitely be a way to update your registered heroes' appearances without dismantling their equipment on every character...no complaints otherwise.
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Mar 04, 2011, 11:48 AM // 11:48
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#145
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Academy Page
Join Date: Jan 2007
Guild: Sword of the Noble Rose
Profession: R/
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Mar 04, 2011, 12:03 PM // 12:03
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#146
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Desert Nomad
Join Date: Mar 2006
Profession: A/
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Imagine if back in '05, they told people "hey, here are one group of henchman you can bring around with you in GW, but if you want more diversity and flexibility in your team, you can pay $45 and take this group of henchman with you." If they had tried to pull this sht back then, you think anyone would given them a chance. We would have laughed so hard at the so called new genre FTP MMO that charges people 45 bucks just to able to unlock all the possibilities on pve gameplay.
But now, 6 years later, they got everyones' balls in a vice, and the pull this kind of sht, during the 7-hero update of all times.
So fcking pathetic.
Its a good thing GW2 is coming out in the nearish future, cause i can see where this 'FTP' mmo is going. Now you have to pay 45 fcking dollars just to be able to use the hero setup you want, whats going to happen later? Paying for ingame weapons and skills? Paying for special miniatures? who the hell knows.
I am in such disbelief they would do this. If you are the company of a dead FTP MMO and you gotta make some money making stupid costumes, then fine. But you start charging people for anything beyond skins, and thats just not right.
Mercenary heroes is such an amazing idea, and i would have loved it to be a free edition of the update. This was something people called for since heroes came out, especially before EoTN. Now they let you use 7 heroes, but you gotta pay for something as simple and expected as mercenary heroes?
Anet, dont market gulild wars as a free to play MMO and then charge people for anything that relates to actual gameplay at all. Thats just pathetic.
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Mar 04, 2011, 12:19 PM // 12:19
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#147
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Desert Nomad
Join Date: Jan 2010
Guild: eeew
Profession: N/Rt
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Quote:
Originally Posted by novawhiz
Imagine if back in '05, they told people "hey, here are one group of henchman you can bring around with you in GW, but if you want more diversity and flexibility in your team, you can pay $45 and take this group of henchman with you." If they had tried to pull this sht back then, you think anyone would given them a chance. We would have laughed so hard at the so called new genre FTP MMO that charges people 45 bucks just to able to unlock all the possibilities on pve gameplay.
But now, 6 years later, they got everyones' balls in a vice, and the pull this kind of sht, during the 7-hero update of all times.
So fcking pathetic.
Its a good thing GW2 is coming out in the nearish future, cause i can see where this 'FTP' mmo is going. Now you have to pay 45 fcking dollars just to be able to use the hero setup you want, whats going to happen later? Paying for ingame weapons and skills? Paying for special miniatures? who the hell knows.
I am in such disbelief they would do this. If you are the company of a dead FTP MMO and you gotta make some money making stupid costumes, then fine. But you start charging people for anything beyond skins, and thats just not right.
Mercenary heroes is such an amazing idea, and i would have loved it to be a free edition of the update. This was something people called for since heroes came out, especially before EoTN. Now they let you use 7 heroes, but you gotta pay for something as simple and expected as mercenary heroes?
Anet, dont market gulild wars as a free to play MMO and then charge people for anything that relates to actual gameplay at all. Thats just pathetic.
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Wow that makes no sense at all, you sound a little too pissed now. They do the 7 heroes thing for free, and the mercs for a sum. Why is that a crime to ask for some money for it? I dont get it.
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Mar 04, 2011, 12:26 PM // 12:26
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#148
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Yeah Nova - you wanna chill the hell out. If you don't want merc heroes, then don't buy merc heroes. Its the same for everyone, they aren't forcing anyone to do it - they can be PvE gods with just the 7 heroes they've been given. Its a luxury item and so has a charge attached.
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Mar 04, 2011, 12:27 PM // 12:27
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#149
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Lion's Arch Merchant
Join Date: Apr 2009
Profession: R/
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Quote:
Originally Posted by novawhiz
Imagine if back in '05, they told people "hey, here are one group of henchman you can bring around with you in GW, but if you want more diversity and flexibility in your team, you can pay $45 and take this group of henchman with you." If they had tried to pull this sht back then, you think anyone would given them a chance. We would have laughed so hard at the so called new genre FTP MMO that charges people 45 bucks just to able to unlock all the possibilities on pve gameplay.
But now, 6 years later, they got everyones' balls in a vice, and the pull this kind of sht, during the 7-hero update of all times.
So fcking pathetic.
Its a good thing GW2 is coming out in the nearish future, cause i can see where this 'FTP' mmo is going. Now you have to pay 45 fcking dollars just to be able to use the hero setup you want, whats going to happen later? Paying for ingame weapons and skills? Paying for special miniatures? who the hell knows.
I am in such disbelief they would do this. If you are the company of a dead FTP MMO and you gotta make some money making stupid costumes, then fine. But you start charging people for anything beyond skins, and thats just not right.
Mercenary heroes is such an amazing idea, and i would have loved it to be a free edition of the update. This was something people called for since heroes came out, especially before EoTN. Now they let you use 7 heroes, but you gotta pay for something as simple and expected as mercenary heroes?
Anet, dont market gulild wars as a free to play MMO and then charge people for anything that relates to actual gameplay at all. Thats just pathetic.
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hate to point this out to you.. but slapping a graphic of your char over a standard hero template is nothing but a skin anyway.
why dont you pull up LoTR or SOE's "free to play" scams, see how basically unplayable the "free to play" char is, and what they charge for basic gameplay necessities. The vitriol you are spewing at ANET over this is quite laughable in the broad context.
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Mar 04, 2011, 12:46 PM // 12:46
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#151
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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I have 13 chars and I'd have liked to have bought the 3-mercenary pack so I can have more necros and ritualists in my parties. The problem I have is that they come completely clean of runes, insignias and weaponry so I'll have to use a lot of in game gold to kit them all out.
Couldn't we somehow use the equipment that our characters are currently using by making a 'copy' of the character as a mercenary. Of course, the mercenaries would not have salvagable armour/weapons that way.
On top of the cost, the trader is out of stock with a lot of runes right now.
I'm keen to pay for the mecenary packs but I feel a little frustrated with the implementation.
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Mar 04, 2011, 12:51 PM // 12:51
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#152
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Krytan Explorer
Join Date: May 2006
Guild: House of Wandering Souls
Profession: R/Rt
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Quote:
Originally Posted by novawhiz
But now, 6 years later, they got everyones' balls in a vice, and the pull this kind of sht, during the 7-hero update of all times.
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You know, I keep thinking back to how John Stumme said this:
Quote:
To answer why we don't do it right now, there are things that we can do that will make this a better experience to go along with it. If you release something early, no matter how much you message "Hey, it will get better down the line," that seldom gets through. What you end up with is initially "This sucks," and then the improvements feel reactive, rather than proactive. It was an intentional choice on my part to let people know "Hey, we're going to be doing this," because I feel like it's better to let people know what's going on, and to give them something to look forward to. The price I pay is of course is "Why isn't this out yet?" (or my personal favorite that I've seen so far: I only care about costumes. Lulz.) But I would rather that people have something to <i>want</i> than to wonder what's even going on at all. [[John_Stumme|'''John Stumme''']] 22:46, 6 December 2010 (UTC)
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Now aside from lifting the hero cap to 7, which is what everyone was wondering why it took so long to do that, if you don't buy the extra heroes, this update didn't do anything else for you as far as heroes are concerned - there are no formations, no additional flagging abilities etc. I didn't even read anything about an AI update for melee heroes and the UI for heroes has barely changed, so what are these really awesome things he was working on to make it a better experience?
I honestly think the reason the 7 hero update took so long instead of coming out sooner was because it was delayed to fit in the retarded money grubbing mercenary update.
Make all henchmen (who have no reason to be used now) heroes. Allow players to talk to them and they can pick up to 8 henchmen at a time which will be added to their heroes list. This allows players who don't buy the gameplay advantage a way to get more characters of certain professions.
As it is, this is not a cosmetic only feature. He may not only care about costumes, but making money for insanely overcharging for features which are not cosmetic only is something he apparently does care about.
Last edited by dancing gnome; Mar 04, 2011 at 12:54 PM // 12:54..
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Mar 04, 2011, 12:54 PM // 12:54
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#153
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Ascalonian Squire
Join Date: Nov 2007
Profession: N/
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the discrimination have come.
i know one day it will get over their heads and they would put things that are more then merly cosmetics for sale.
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Mar 04, 2011, 06:05 PM // 18:05
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#154
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Jungle Guide
Join Date: May 2007
Location: Chicago
Guild: [SIR]
Profession: D/
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Quote:
Originally Posted by bhavv
This is what a lot of people dont understand.
Your not paying $10 for a slot. Your paying $10 to keep the game alive AND getting an extra slot as a bonus.
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So really, this is just a donation to an old game and they are being gracious enough to give me something in return??
Lol, dont get me wrong, I love the game, no problems with it. I would be happy with the idea of it was a reasonable price but shit, $45 for 8 slots? I want to support Anet and I am usually happy for buying certain things like storage if I need it and Im glad it supports the game. But I cant pull myself to thinking how expensive that is. $10 for 1 char slot is a little over the top.
For the same low price that allows you to create a new char you can make a char your hero....hmmm wut?
Last edited by go cubs; Mar 04, 2011 at 06:08 PM // 18:08..
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Mar 04, 2011, 06:18 PM // 18:18
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#155
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Wilds Pathfinder
Join Date: Nov 2008
Location: California
Guild: Lucid Spirits [LIFE]
Profession: N/A
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Great idea, obscenely overpriced. Once again, ANet proves they don't understand the "micro" part of "microtransaction".
I mean seriously. I'm not averse to cash shops. Just recently I spent $10 on Riot Points to get skins for my favorite champs in League of Legends. But I felt like I got my money's worth there, and I think LoL - as a very good, FREE game - deserves my support.
Guild Wars deserves my support too. But it's already got over $100 of my and my family's money. Charging $10 so I can use one of my characters as a hero with my other characters is simply too much.
If they were willing to lower it to 3 for $10 or so, I would certainly buy it. But this is too much.
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Mar 04, 2011, 06:55 PM // 18:55
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#156
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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Quote:
Originally Posted by yitjuan
spend time? i just made pvp chars for them.
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All that post and you have to nitpick a single part. You still have to buy extra char slots, and that was the main point of my comment. Buy mercenary slots for $5-$10 each, then added char slots for $10 each. Honestly, I'm not interested in dropping $125 just to run 7 heroes of the same profession. I know that's an extreme example and not everyone has all of their character slots filled out, but I do and if I wanted to run 7 mesmer heroes, that's 4 character slots for my non-mesmer character, 5 for that mesmer.
So I guess it's all about money. Like I said, if someone has the disposable income to burn, or parents who don't monitor their credit cards, so be it. It just means GW2 will be that much better/sooner.
Qing: 3 for $10 would definitely be something I'm interested in. 8 for $20. This game is too old to be charging "full price" any more.
Last edited by A11Eur0; Mar 04, 2011 at 06:57 PM // 18:57..
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Mar 04, 2011, 07:17 PM // 19:17
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#157
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Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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Bought all merc slots and happy with it.
There is nothing forcing you to buy it, you can still enjoy the game.
I see it as that the money will ultimately help support development of gw2 and that can never be a bad thing.
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Mar 04, 2011, 08:08 PM // 20:08
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#158
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Frost Gate Guardian
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Quote:
Originally Posted by Stéphane Lo Presti
Hi everyone,
I just want to let you know that we're collecting feedback about the Destination: Embark Beach update. I've forwarded the comments made dyeing, costumes and auras for the mercenary heroes to the Live Team. They're checking it and working on fixes. I'll keep you posted.
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ill buy it if you give me my runes and weps make them unrecoverable(when a merc), i don't care....but it has to be more than pixels.
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Mar 04, 2011, 08:10 PM // 20:10
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#159
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Desert Nomad
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Quote:
Originally Posted by A11Eur0
I know that's an extreme example and not everyone has all of their character slots filled out, but I do and if I wanted to run 7 mesmer heroes, that's 4 character slots for my non-mesmer character, 5 for that mesmer.
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You only need 1 free char slot.
You use it to roll PvP char whatever profession you want, and register it as a mercenary. Then delete the char and do it again, as many times as you need.
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Mar 04, 2011, 09:13 PM // 21:13
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#160
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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can you access merc's on a low level character?. thats a pretty big advantage for early content
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